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Riptide pro plugin not showing
Riptide pro plugin not showing






riptide pro plugin not showing

The latest 3DC 3.0 alpha is what i used, but as far as i know the 'paint-on-lowpoly-models' is not yet implemented in this release :( Andrew should add it asap instead of spending so much time on the sculpting stuff. I'm sure it can be resolved without too much trouble. It could ofcourse cause problems with other meshes, but that has to be sorted out once you run into such problems. So the millions of polys 3DC normally subdivide with didn't cause a problem here. But it seems that altough when i imported the Moi mesh into 3DC it did subdivide it, however once i painted the mesh i could export it as a lowpoly mesh with the autogenerated UVmap and the texture i painted on it.

riptide pro plugin not showing

I know what you mean about subdiving objects when you import them into 3DC, that's a bit annoying. Will: You're welcome :) and thanks for reading and adding your comments to my thread.

Riptide pro plugin not showing generator#

All this may sound like a headache generator but it's not! :D If for some reason your mesh is fucked up, you can use 3D-Coat's retopology tools to rebuild a whole new topology ontop of your Moi mesh and unwrap that new topomesh and then texture it within 3D-Coat. And when you're done, you simply export your model and texture and it exports with the UV's it automatically generated intact. That's the thing with 3D-Coat, you can utilize it's auto UV mapping thingy directly upon import of your model, and it automatically unwraps it and creates a empty texturemap of the size you want and then you can directly start painting on it. Makes working with 3d so much easier and more fun. Cinema4D with RipTide Pro is a strong combined package to work with, i personally love it. You're welcome Luca :) most likely the settings apply to any 3d application out there, but it also depends on how good it's obj importer is, some have better and some have real crappy importers. Here's a screenshot from what it looks like when i imported my mesh with it's texture into Cinema4D. In most cases just playing around a bit with the phong angle is enough to get a usable mesh that you can render.

riptide pro plugin not showing

because you may still get artifacts in your mesh and you might have to go back to 3D-Coat to rebuild a new topology on your Moi3D mesh, that's a worst case scenario. Last thing to do is to play with the Phong Angle setting in your Phong Tag on your objects so you get a nice clean smooth mesh without any visual artifacts. Make sure you have ticked in Flip X Axis and Flip UV Vertically to get your texturemaps aligned with your mesh, otherwise the mesh and/or the texturemaps are imported flipped.Ħ. obj file you exported from 3D-Coat into Cinema4D using RipTide Pro with the following settings, this is the crucial part of the workflow or else it won't work correctly. Export your model including any textures you painted for it as you normally do with 3D-Coat, default settings works fine in 3D-Coat's export dialogbox.ĥ.

riptide pro plugin not showing

obj model from Moi3D with similar settings to 3D-Coat (smoothing can be either on or off, doesn't seem to make a difference)ģ Then do your thing in 3D-Coat with the paint tools.Ĥ. obj with similar settings, the exact settings you should use ofcourse depends on what your model looks like. Start by modeling something in Moi3D and exporting it out as. The plugin is cheap to buy and it's a great investment for any Cinema4D user out there. There is only one problem and it's that it requires RipTide Pro for Cinema4D or else this will not work. Here's a quick'n'dirty workflow example i tested tonight which allows for relative smooth transfers of data between Moi3D, 3D-Coat and Cinema4D.








Riptide pro plugin not showing